

Visible navigation bars on the left and right edges of the screen move the perspective around the room, but you'll have to pixel hunt for the first key that will get the game started (not a terrible offense). The graphics and animation are reminiscent of games by Toshimitsu Takagi, one of the first escape game designers.
With just enough keys and puzzles to keep you busy for a distraction break, the game will please all but the most hardcore of escapers out there who require a bit more challenge than this has to offer. I got out in about 10 minutes with the "Normal End", can you find any other endings?
Play Monitor Post
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