

The game offers three control schemes; mouse, keyboard, and gamepad, and you can configure the keys under the options menu. The action takes place in real time, with an isometric viewing angle. You'll explore various locations that have survived the Calamity (... somewhat...), fending off hostile creatures and gathering certain items you'll need to ensure the rebuilding of the world.
The Kid is able to carry two weapons at any time: a melee and a ranged, and there are multiple varieties of each to discovered scattered throughout the realm, ranging from swords to pistols to muskets to a magical flame-belching bellows and more. As you progress, you'll be able to build different structures that will allow you to do everything from adjust your equipment, to equip potions that grant passive bonuses, to unlock special challenges by appealing to the deities, and so on. You'll also find challenge areas that can grant you special items and upgrade materials if you feel particularly confident with your weapon of choice. The game has two different endings, hinging on the last decision you make, and completing the game once allows you to unlock New Game Plus, which lets you keep all your equipment and experience among other things the next time you start a new game.

The hack-and-slash top-down gameplay brings to mind old classics like The Legend of Zelda or Secret of Evermore, with objectives that mainly consist of "go here", "kill that dude", "take that thinger" and "stop falling off, stupid". Enemies rarely feel like they're smart enough to pose much of a challenge, and seem to rely on simply hitting harder or swarming while you can use the landscape to your advantage. It feels like the game needs a few more big, flashy, different boss battles to break things up a bit. As it is, however, the game still manages to keep from feeling repetitive by creating mesmerizing and alien environments and areas that all feel different and exciting despite the near-identical objectives. The story and narration drives you on, compelling you to want to discover what's around every corner, and you'll never find yourself at a loss as to where to go next.
Bastion is one of those rare experiences you never really feel like you get enough time with. The endings might be a little unsatisfying given how abrupt they feel, but the adventure as a whole is not to be missed. It manages to tell a captivating story in an extremely engaging way that makes you feel as if the events are happening around you and being driven by you Most players will probably spend around six to eight hours on a playthrough, more if they chase down every optional weapon challenge. But the bottom line is... is Bastion worth it? Yes. Absolutely yes. Fans of more traditional RPGs will want to try the demo first, but try the demo they should. It's a gorgeous experience from beginning to end that hits more than it misses, and provides more heart and soul than most other games in the genre out there.
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